Monday, April 6, 2015

UE4 Particles

Main explosion stack particle failed so yeah... Heres two other ones.
Dynamic Parameters breaking materials. Check
Maya fluid export taking forever. Check
Exporting explosion stack vector field taking forever. Check
Everything that could have gone wrong went wrong...

First ones a pickup that will (eventually) trigger an event. Must fix the jump due to the car going way too fast now.


Second particle follows the idea of a firefly swarm (aka. standard vectorfield rotations). Was originally going to be for embers with fire buy dynamic parameters decided to break everything.


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