Sunday, October 5, 2014

GA227: Theme and Concept

Concept:
"The path you choose will be your redemption"

My work in progress title and theme is "Exile". My main reason for choosing this is to go with an illustration style for landscapes. Game mechanics wise it would be a destination based game with cards. The concept of the game is based off cards that will determine how the players will move and have it affect another game system such as hit points or so (undetermined). The whole thing is to have players traverse through different landscapes and "create their own journey". Then again it is mainly so I can do landscapes.

The setting of the game will be something that is timeless in a sense because I will focus more on natural landscapes which does not depict specific time period. The locations would include things such as mountains, seaside, desert, ruins, caves, etc... It may include some fantasy based environments such as very high rock structures. The general feel for it would be like a sight-seeing journey.

The art style that I am going for are basic game environment concept/ illustration pieces that usually means extreme long shots. The time limit will determine how refined the actual illustrations will be hence I could only say that it will at least be value comps.

Examples:
Shaddy Safady Stylized Gallery


The color palette will be limited to mainly de-saturated colors along with one main primary color depending on the context of the illustration. For example, a forest based illustration will then have green mainly (just like the examples above).



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