Wednesday, October 1, 2014

Shadow of Mordor “Making Of”





This is definitely an interesting game in the sense that it caused quite a ruckus when it was first announced but was pretty well received after release. The reason why this game pulled so much attention was because it strongly resembles Assassin's Creed's gameplay. The climbing, the running animation, etc... It was definitely really weird to see how a pretty big franchise like Lord of the Rings would use assets from another big franchise (Assassin's Creed). I do not know the details but this definitely threw off a lot of people too. There was also some controversy with a ex-Ubisoft employee and that caused some confusion.



The biggest difference between the two in terms of gameplay is that Shadow Of Mordor focuses a lot more on its combat system along with a hierarchy system.  So far the game has been really really well received. Apart from that the game definitely looks like a step up from the previous Assassin's Creed and fells much more refreshing (minus the animations that throw me off personally due to the similarities). Monolith Studios worked hard on it and it definitely deserves to be given a chance at least!

But it still brings up the question? How did they get away with this?

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