Here is an example of a great artist. Ruan Jia. His illustration and concept pieces all look great but you have to know that they all practice for countless hours to be able to reach that point. The art foundations aren't just a thing that art teachers talk about. They do apply to everything you do even though you may not see it. Well, even the great Shaddy Safadi quoted: "If you are not even good enough to recognize why this piece is great (referring to Jamie Jones), then it shows that you are bad".
Friday, September 26, 2014
Studies
Considering that we are Game Art students it is quite hard to actually find extra time to work on our traditional mediums or simply the 2D side of things. It is not that we do not have time whatsoever but if we want to actually get good at the 3D side of things, that is where most of our time is spent. It really is a shame that it is so hard to balance out our works as there are so many things to learn with so little time. If we had a digital painting class last year instead of traditional animation (which is happening this year I believe), it would have helped us out so much. No one can really blame the school because I believe that as now a days schooling is an additional tool that we use to help improve ourselves (A very expensive tool that is). Self study is still a huge part that will push our skill set along the way and to me a lot of people have neglected this part. If you were to listen to any successful artists working in industry now you'll easily see a common trend. They work hard. No one was lucky and happened to be good. All of them spent countless hours and got to where they are now so why aren't we doing the same thing?
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